I had been tied up with holiday business that I have barely been able to touch the MM2 PTC project for the past 2 weeks, and I don’t expect that I’ll have enough of a break to really dig deep into development until afterwards. I still am doing some here and there, but not enough that I can cut into a big chunk of it.
So, I compiled all the sprites together to get them ready for color matching, and made an unfortunate discovery. My plan was to store them all in the 8 SPR slots available, but it looks like I am a couple of slots over the limit. This means I’m going to have to change my design a bit. I’ll most likely do what I did with audio and move sprites to a GRP section. The common sprites (like Megaman, weapons, effects and items) will likely stay where they are in permanent SPR slots (therefore, no loading for them) while the rest get shifted over and will be loaded on request. I’ll continue updating my progress.