Still around…

I’ve been sick for the past couple of days, so I’ll make this brief. Been working on numerous things, most involving the remaining regular entity/enemy AI, so the blocks that phase in and out, lazer beams and even lighting changes in Quickman’s stage are all functioning (the lighting, however, restricted to that stage). I have yet to begin AI work on the sub-bosses and regular bosses. Also found numerous bugs in the editor which began to pop up when I began working on the Entity subcategory.