Progress Report – Oct 5

So people are wondering where I am in terms of the project, since I continue to repeat myself, that I plan to get this done by the end of the year. That is still my goal, and that’ll only change if I run into a major snag from here to the end. Various parts of the development have ran into snags along its overall development, which I’ve ended up having to spend a lot more time reworking compared to others. As of right now, I’ve got the first 4 Wily bosses done. I’ll likely need to tweak them at some point, but they are working. The Mecha Dragon and Guts Tank had some snags, like needing auto scrolling and working with a platform like the tank has, but they’ve been dealt with. So what else do I have to do? Well, the last 2 remaining bosses, a teleport mechanic, the progress of working through Wily’s Castle (the stuff in between each level), and the little cutscene with Wily surrendering . I am hoping that I can design teleports to be used for custom levels, but we shall see. I’m still planning out how to get that implemented. Unfortunately, while the robot masters are available for use with custom levels, I have no plans for the Wily bosses to be available. Their mechanics are just too restrictive to allow it.

When testing the Wily bosses after getting the first 4 done, there was a screwup with the first Wily stage. The portion of the level where the Mecha Dragon would appear got cut off, so I had to extend that sublevel again. Currently the editor doesn’t clear the sublevel data from previous level in the main array I use, so when extending that last sublevel, it threw in the long stretch of the first sublevel that you start at. Seeing this, I wanted to see how the battle would be like, so I recorded it before I got to fixing it.

4 thoughts on “Progress Report – Oct 5

    • I guess I forgot to mention that MM2PTC will have 4-5 additional tracks to the original OST, two of which you heard in the video. Their purpose is to fill the lack of unique audio for these bosses (as each boss in the original played the same boss track). I have 4 tracks done (though one may need some more work), but I’m not sure about whether to include the 5th. It depends on the development of the project.

      These are not technically the Xtreme versions. I based it off the SNES versions, but attempted to imitate it with just 4 channels that consist of only what the NES could do. I honestly think it sounds better than the Xtreme versions (thought it’s hard to tell in this video), and it fits in with these Wily boss fights.

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